Saturday, September 1, 2012

WWE '13: FULL ROSTER UNVEILED



The revolution of Yuke's and THQ's best-selling WWE video games series continues today with the unveiling of the massive rosters of WWE '13 by Jerry "The King" Lawler and Jim Ross. as well as current WWE Champion, CM Punk, at SummerSlam Axxess. 

We have earlier had our First Look at WWE ’13, THQ and WWE's fifteenth title in its long-running, best-selling WWE series. With SummerSlam closing in tomorrow, the full roster of the much-anticipated game was revealed at SummerSlam Axxess by none other than Jerry "The King" Lawler and Jim Ross. as well as current WWE Champion, CM Punk, complete with an interference by Damien Sandow (who also revealed that both he and AJ are set to be downloadable content).

Hit the jump to check out the lengthy video clip from IGN covering aspects of the new features of the title, as well as the entire event to unveil the roster. The clip is more than an hour so for those who just wanted to check out the event, skip to the 0:33:00 minute mark.



For those who just wanted to check out the roster, check out the clip below.



And for those who just wanted to read the list, they are right below.

Modern Era WWE Superstars & Divas

Alberto Del Rio

Big Show

Booker T

Brock Lesnar

Brodus Clay

Chris Jericho

Christian

Cody Rhodes

Daniel Bryan

David Otunga

Dolph Ziggler

Edge

The Great Khali

Heath Slater

Hunico

Jack Swagger

JBL

John Cena (The Doctor of Thuganomics)

John Laurinaitis

Justin Gabriel

Kane

Kevin Nash

Kofi Kingston

Mark Henry

The Miz

Primo

Randy Orton

John Cena

Rey Mysterio

The Rock

R-Truth

Santino Marella

Sheamus

Sin Cara

Epico

Ted DiBiase

Triple H

The Undertaker

Jinder Mahal

Wade Barrett

Zack Ryder

Alicia Fox

Beth Phoenix

Brie Bella

Eve

Kelly Kelly

Kharma

Nikki Bella

Lita

AJ Lee (RAW General Manager)

CM Punk

Attitude Era WWE Superstars

Road Warrior Animal

Big Boss Man

Billy Gunn

Bradshaw (APA)

Bret Hart

British Bulldog

Cactus Jack

Chris Jericho (Y2J)

Christian (Edge & Christian)

Dude Love

Eddie Guerrero

Edge (Edge & Christian)

Faarooq (APA)

The Godfather

Road Warrior Hawk

Hunter Heart Helmsley

Kane

Ken Shamrock

Mankind

Mark Henry (Nation of Domination)

Mike Tyson

Mr. McMahon

"The Big Show" Paul Wight

Road Dogg Jesse James

The Rock

Shane McMahon

Shawn Michaels (D-Generation X)

Triple H (D-Generation X)

The Undertaker (The Lord of Darkness)

Vader

X-Pac

Lita (Attitude Era)

Stephanie McMahon (The Billion Dollar Princess)

Trish Stratus

"Stone Cold" Steve Austin

To make that wait a little bit unbearable, here's the recently-released "Attitude Era" Mode trailer.



And here are some of the character art for the title.












WWE '13 will be released on October 30, 2012 in North America and November 2, 2012 in United Kingdom.

Injustice: Gods Among Us


triler


NetherRealm makes a brawler outside the Mortal Kombat universe with Injustice: Gods Among Us, a DC Comics fight club of a game. Blair Herter gets details from Producer Erin Piepergerdes on fighters like Batman, Nightwing, Solomon Grundy and Flash.
Fan of 2008's Mortal Kombat vs. DC Universe? Rejoice yet as Ed Boon, the co-creator of the Mortal Kombat franchise, along with Warner Bros. Interactive Entertainment and NetherRealm Studios, unleashes Injustice: Gods Among Us. 

While Marvel Comics has been at the forefront of arcade fighting game with their long-standing collaboration with Capcom, crossing over their iconic comic-book characters with the popular characters of Capcom's large galleries of video games, their Distinguished Competition, DC Comics, isn't exactly resting on their laurels.

In 2008, we saw the release of Mortal Kombat vs. DC Universe by Warner Bros. Games and the now-defunct Midway Games (incidentally its last title before it filed for Chapter 11 bankruptcy and sold the rights to Mortal Kombat to Warner Bro.). Taking a page from Marvel vs. Capcom, the fighting game featured characters from the violent world of Mortal Kombat crossing into the DC Universe to take on the superheroes and villains we have known and loved. While the title was released to positive reviews, that was the last we saw of the DC characters in a fighting game... until now.

Announced ahead of E3 next week, a new fighting game developed by Ed Boon, the developer behind Mortal Kombat vs. DC Universe and incidentally, the co-creator of the Mortal Kombat franchise, and NetherRealm Studios, is set to be released in 2013. In addition, the comic-book writers Jimmy Palmiotti and Justin Gray who wrote Mortal Kombat vs. DC Universe will also be back in the new title that have fans in an apparent alternate reality where earth's greatest superheroes have seemingly became great supervillains ever as they fought each other in mortal combat (no pun intended). 

With no further ado, hit the jump to check out the trailer.



Fresh off the critically-acclaimed Mortal Kombat in 2011, Boon and NetherRealm Studios are sparing no punches in pushing the envelope with this one. Talking to Kotaku, Boon mentioned, "Superman, for example, can dive in for an attack that so shakes the cave that some hand grenades shake loose from Batman's armory. Superman can then toss them at Grundy. Grundy can smash Superman off the deck they are fighting on and down to where the Batmobile is parked, shifting combat from one more or less 2D area to another. Superman can retreat to the Batmobile, press a button on a computer and have the Batmobile fire rockets at Grundy."

However, for those harbouring some dark fantasy in ripping the Dark Knight's head off, tough luck for that one according to Kotaku.

"DC understandably will never let us cut Batman's head off. They're never going to let us stab Wonder Woman in the face... In this format they're never going to do something like that. Violence is replaced with crazy, over-the-top action," Boon said. "We're making big, action-movie, over-the-top, kind of Transformers, Dark Knight, Spider-Man-type [action]. All the events you see in those kinds of movies is what we're trying to capture in this thing."

We will have more from Injustice: Gods Among Us during E3. For now, check out the official description of the new title followed by some of the screenshots and promotional art released thus far.

What if our greatest heroes became our greatest threat? Injustice: Gods Among Us is an all-new game by award-winning NetherRealm Studios, creators of the definitive fighting game franchise Mortal Kombat. The game is scheduled for release in 2013 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii U™.

Here are some of the screenshots released thus far.








Promotional art from the new title.







Forza Horizon's Journey Into the Unknown


There's a short list of open-world racing games that you can classify truly great, and an even shorter list of those that veer towards realism. It's generally a result of the fact that people enjoy a good driving sim for the exact opposite reason they enjoy a good sandbox. What it comes down to is familiarity: a great racing sim is one that makes it a joy to learn every last nuance of a circuit so that you can speed through it with maximum efficiency, while a great sandbox constantly surprises you with unexpected delights. It's the known versus the unknown.
Dan Greenawalt realizes this. That's why Turn 10's creative director wants us to know that the upcoming Forza Horizon (developed by Playground Games in the UK) isn't simply Forza Motorsport in an open-world setting. "In Forza Motorsport, your motivation is very much about shaving ten-tenths of a second off your time at Nurburgring," says Greenawalt. "In Horizon, your motivation is in pick-up-and-play fun. It's in exploration."
While Horizon's driving model can still get awfully demanding when you disable the various driving assists (it's the same engine as Motorsport, but made a tad more forgiving by default) the focus here is very much on the setting. Horizon's world is one continuous swath of Colorado countryside, complete with sweeping highways, sun-baked deserts, and towering Rockies. The anchor is a fictional automotive festival attracting gearheads from around the world. That story conceit--the Horizon Festival--brings with it some light narrative and a noticeable tonal shift. There are shaky-cam cutscenes. There are neon lights and dance music. There is a man named "Krash."
None of that focus on hyper-stylish festival culture feels very invasive, though. It's a big part of the game, sure, but it's goofy rather than cynical. If anything, it serves as a good springboard to get out on the road and look for a good time.
If looking is what you want to do. Because you can just as easily wander with nowhere to go and find plenty of challenges to take on. Driving up behind another festival-goer and hitting the X button lets you challenge him or her to a point-to-point sprint. Randomly placed speed trap cameras record how fast you're going at a specific location and add it to a leaderboard. You can even discover challenges that simply ask you to find a scenic viewpoint and snap a snazzy photo of your car.
Half the fun, though, is simply driving around looking at the scenery. Imagine an entire world made up of vistas like the Bernese Alps circuit and foliage like Maple Valley Raceway. That's the Colorado of Forza Horizon. There's a full day-night cycle to go along with it, as well. But be warned: driving 130mph at night feels, well, like driving 130mph at night. It's slightly terrifying.
Where Forza Horizon looks most promising is in the way it marries this sense of freewheeling exploration with the more traditional elements of Forza Motorsport. "We don't want cars to be disposable," says Greenawalt. "With a lot of [arcade racers] the car is a weapon. You might start off in a Ford Focus, and the moment a Ford Mustang is available, the Focus is useless. It can't compete. Eventually it leads to a one-way street where the game is ultimately disposable because there's no depth."
In other words, Forza Horizon may not be about developing an intimate relationship with real-world raceways, but it's still very much about developing intimate relationships with your fleet of cars. Once again, you can get in touch with your inner auto mechanic by upgrading various parts of your car to keep it competitive over longer stretches of time, as well as decorate it with vinyl decals that you can then sell on the community storefront. And, yes, you can port over your custom vinyls from Forza 4.
The game will throw some curveballs your way to force you out of your comfort zone, though. With new racing surfaces like dirt and gravel, you'll sometimes find yourself in a rally-oriented event that's more Dirt than Forza. In these situations, you'll need to switch from the Volkswagen Corrado you begin the game with to a more off-road-friendly vehicle like the Subaru WRX or, if you really want to embrace the Colorado setting, a Ford F-150 pickup (SVT Raptor edition).
At other times, you might not even be racing cars, as one event early in your career will have you going head-to-head against an airplane--one that makes it feel like the world is ending when it buzzes over you. Initially, it feels a little odd to take part in this sort of over-the-top race with a driving model that feels more or less like Forza Motorsport (it's perhaps a tad more forgiving, but you can still scale the difficulty level by toggling numerous assists), but in our hands-on time we quickly learned to throw our expectations out the window and embrace the silliness.
And that's kind of Forza Horizon in a nutshell. It's a game that borrows from Forza Motorsport where it makes sense, and then fills in the gaps with its own oddities and eccentricities. Bottom line, though, it feels good. All that business with the festival atmosphere and stylish storytelling won't be everyone's cup of tea, but it doesn't seem like it'll get in the way of what appears to be a very promising spin-off of the Forza franchise. Hopefully that list of great open-world racers will have one more added to it come October.

COUNTER-STRIKE: GLOBAL OFFENSIVE



Genre:
ActionShooter
Release Date:
8/21/2012
Publisher:
Valve
Developer:
Valve
Gamesite:
Click Here
ESRB:
RP
The team-based shooter from Valve returns with all new maps and weapons.